Transmoderna: DJ Dixon – Real-Time Digital Double & Unity Development
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MIMIC / MUSIC IN PICTURES

Transmoderna: DJ Dixon – Real-Time Digital Double & Unity Development

Working alongside the innovative team at Transmoderna was a highlight for our studio, as we joined forces to blur the lines between virtual and physical clubbing.

Overview

Working alongside the innovative team at Transmoderna was a highlight for our studio, as we joined forces to blur the lines between virtual and physical clubbing. It was a privilege to contribute to the creation of a photorealistic Digital Double for DJ Dixon, designed specifically for a high-fidelity real-time environment.

This project allowed us to explore the boundaries of Unity Shader Development, ensuring the Artist's digital presence felt as authentic and magnetic as his live performances. By focusing on the intricate details of Character Creation and Animation, we aimed to support Transmoderna’s vision of a seamless, futuristic audiovisual journey.

Project Experience

Technological Synergy: Researching and implementing Real-Time Motion Capture directly in Unity was a collaborative journey, ensuring the Transmoderna: DJ Dixon avatar could react and move fluidly within the live engine environment.

Capturing the Essence: To faithfully represent the Artist and Performer, we focused heavily on Character Creation and grooming, translating DJ Dixon’s unique style and subtle movements into a digital format that retained his human essence.

Visual Impact: The final result of the Transmoderna: DJ Dixon collaboration demonstrated how custom Unity Shader Development can elevate virtual events, creating a lifelike visual experience that resonates with audiences globally.

Mimic’s Contribution

Character Creation & Grooming:

We were honored to handle the full character development pipeline, meticulously sculpting the digital avatar and creating high-fidelity grooming and clothing to match the Artist's distinct aesthetic.

Unity Shader Development:

To support the project's technical requirements, our team researched and developed custom human skin shaders in Unity, ensuring the character rendered with photorealistic accuracy in real-time.

Animation & Motion Capture:

We facilitated the Animation and Motion Capture processes, ensuring the data translated perfectly onto the rig for a seamless performance within the game engine.

Production credits

Project Highlights
Credits
Client:
Transmoderna
Mimic Role
Creative Partner:
Technology Partners Character Development Animation/Mocap, Grooming Clothing N/A
Platform

Transmoderna: DJ Dixon – Real-Time Digital Double & Unity Development
Transmoderna Dj Dixon Real Time Digital Double Unity Development supporting visual
Transmoderna Dj Dixon Real Time Digital Double Unity Development supporting visual

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